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- on exitFrame
- go(the frame)
- set LastTick to the ticks
- repeat while the locH of sprite 4 > 280
- set x to 2 * (the ticks - LastTick)
- set LastTick to the ticks
- set the locH of sprite 4 to the locH of sprite 4 - x
- updateStage()
- end repeat
- if the locH of sprite 4 <= 280 then
- go(the frame + 1)
- end if
- end
-
- on mouseUp
- go(75)
- end
-